Cities and Under Cities
- Completion - This page includes all the maps from all the regions in the game. Non-playable characters and enemy units are in all the areas they belong. I have tried my best to have every unit placed in its default position, where the game initially loads them. This was not always possible, but generally, units are found on these maps where they will spawn from in the game. I also tried to include every type of unit at least once; for instance, Abydos was captured at night to include the ghosts in the map. Further, objects are placed according to their position at the start of the game, except for objects that cover levers. These have been moved, and all passages, entrances, and exits have been opened to be seen on each map.
- Keys - For regions that include puzzles and mazes, I have tried to create comprehensive guides that tell what everything will do.
- Appearance - All images, except for Land King Hall, have been captured under maximum lighting using the spell "Daylight." For areas that have outer borders, these borders have been included to the maximum viewable area in the game. For areas that do not have borders, a solid black background has been added, along with an outer border of approximately 20 pixels from the nearest edges.
- Division - In general, regions have been divided into separate images if the game must stop and load between areas. So, for instance, each part of Land's End Volcano is divided into a distinct image because the game loads between the top level and a lower level. However, places such as Under Pnyx have teleporters, where the game does not load a new region, but the players seemingly moves from one region to another. These areas, where no load time is found, have been added onto their parent image and surrounded by a 5 pixel gray border approximately 75 pixels from the nearest edges. The in-game position of these areas is unknown, so they have been placed either where they seem most logical or where they fit best.
- Naming - The names are not drawn directly from the gameplay window, as this window is usually uninformative. I hope the given names are the ones most recognizable to players so that they may easily find a certain map. Postfixes such as A, B, etc. have been added to regions that follow from the previous one.
- Ordering - I made an attempt at categorizing the regions into a usable order, but the current layout may be subject to change.
Cythera's images, audio, and text are owned by Ambrosia Software Inc.