Last updated: 24 July 96

Delver is the "next great role playing game". Here is a list of tenative features:

  1. No I don't need beta testers
  2. Everything is subject to change - even the name
  3. I'm hoping to release it before the end of the year (the engine is about 90% done, but the scenario is only around 10%-15%)
  4. It currently needs 4-6 megs of free memory to run (and it doesn't run on 68K YET)


Here are some very preliminary screenshots of the renderer. This first picture is an outdoors shot, with mountains and a river flowing past.

This next image is inside - the point of view is right next to the door with the bars on it, allowing you to see into the cell.

Here's two room, complete with bed, bookshelves, tables, etc... - a much more interesting picture.

OK, so they aren't much, and really don't show off the ability of engine. There are two reasons for this: 1 - I don't have much non-preliminary art (which is why only the main view is shown, and not an entire screen), and 2 - still images don't show off the really cool things (for example, if you take a step to the west in the second shot, the room to the right dissappears, and the walls on the corner change shape to just wrap around what you can see).

When I get more artwork, I'll be updating these images, perhaps even adding a quicktime movie or two.

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